# TASK::_TASK_COMBAT_PED_AT_COORDS

- **Hash:** `0xC624414FA748B9BA`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskCombatPedAtCoords`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_TASK_COMBAT_PED_AT_COORDS

## Signature

```c
void _TASK_COMBAT_PED_AT_COORDS(Ped ped, float x, float y, float z, int p4, int p5);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p4` (`int`)
- `p5` (`int`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Coords: volume coords used in R* Script smuggler2
p4/p5 = 0 in R* Scripts

*Source: VORPCORE RDR3natives*

Coords: volume coords used in R* Script smuggler2
p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3

## Usage

### Lua

```lua
TaskCombatPedAtCoords(ped, x, y, z, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0xC624414FA748B9BA, ped, x, y, z, p4, p5)
```

### JavaScript

```js
TaskCombatPedAtCoords(ped, x, y, z, p4, p5);

// by hash
Citizen.invokeNative('0xC624414FA748B9BA', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4, p5);
```

### C#

```csharp
Function.Call((Hash)0xC624414FA748B9BA, ped, x, y, z, p4, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
