{"hash":"0xA7C6854BB5A4192A","ns":"TASK","name":"_TASK_DISEMBARK_VEHICLE","slug":"_TASK_DISEMBARK_VEHICLE","official":false,"named":true,"luaName":"TaskDisembarkVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"vehicle","type":"Vehicle"},{"name":"p2","type":"int"},{"name":"p3","type":"Any"},{"name":"p4","type":"float"},{"name":"p5","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_DISEMBARK_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_DISEMBARK_VEHICLE.md","snippets":{"lua":"TaskDisembarkVehicle(p0, vehicle, p2, p3, p4, p5)","luaInvoke":"Citizen.InvokeNative(0xA7C6854BB5A4192A, p0, vehicle, p2, p3, p4, p5)","js":"TaskDisembarkVehicle(p0, vehicle, p2, p3, p4, p5);","jsInvoke":"Citizen.invokeNative('0xA7C6854BB5A4192A', p0, vehicle, p2, p3, p4 + 0.0000001, p5);","csharp":"Function.Call((Hash)0xA7C6854BB5A4192A, p0, vehicle, p2, p3, p4, p5);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}