{"hash":"0x6A1AF481407BF6E9","ns":"TASK","name":"_TASK_EMOTE_ACTION","slug":"_TASK_EMOTE_ACTION","official":false,"named":true,"luaName":"TaskEmoteAction","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"}],"summary":"Triggers the 'action / flourish' sub-clip of the ped's currently playing emote.","descriptions":[{"source":"alloc8or","format":"text","body":"Triggers the 'action / flourish' sub-clip of the ped's currently playing emote.\nReturns true on success, false if no valid emote state.\nObserved in ingame UIs to fire a flourish while an emote loop is active.\nInternally resets the ped's synced-emote entity and sets a flag to play the action once."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_EMOTE_ACTION","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_EMOTE_ACTION.md","snippets":{"lua":"local retval = TaskEmoteAction(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0x6A1AF481407BF6E9, ped, Citizen.ReturnResultAnyway())","js":"const retval = TaskEmoteAction(ped);","jsInvoke":"const retval = Citizen.invokeNative('0x6A1AF481407BF6E9', ped, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6A1AF481407BF6E9, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}