{"hash":"0x7B74D8EEDE9B5727","ns":"TASK","name":"_TASK_FLEE_FROM_PED","slug":"_TASK_FLEE_FROM_PED","official":false,"named":true,"luaName":"TaskFleeFromPed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"fleeFromTarget","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"distance","type":"float"},{"name":"p6","type":"int"},{"name":"p7","type":"int"},{"name":"p8","type":"float"},{"name":"targetPed","type":"Ped"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"fleeType: see TASK_FLEE_COORD"}],"examples":[],"aliases":[],"enums":["eFleeStyle"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_FLEE_FROM_PED","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_FLEE_FROM_PED.md","snippets":{"lua":"TaskFleeFromPed(ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed)","luaInvoke":"Citizen.InvokeNative(0x7B74D8EEDE9B5727, ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed)","js":"TaskFleeFromPed(ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed);","jsInvoke":"Citizen.invokeNative('0x7B74D8EEDE9B5727', ped, fleeFromTarget, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, p6, p7, p8 + 0.0000001, targetPed);","csharp":"Function.Call((Hash)0x7B74D8EEDE9B5727, ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}