# TASK::_TASK_FLEE_FROM_PED

- **Hash:** `0x7B74D8EEDE9B5727`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskFleeFromPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_TASK_FLEE_FROM_PED

## Signature

```c
void _TASK_FLEE_FROM_PED(Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed);
```

## Parameters

- `ped` (`Ped`)
- `fleeFromTarget` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `distance` (`float`)
- `p6` (`int`)
- `p7` (`int`)
- `p8` (`float`)
- `targetPed` (`Ped`)

## Returns

`void`

## Description

fleeType: see TASK_FLEE_COORD

## Usage

### Lua

```lua
TaskFleeFromPed(ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed)

-- always available, by hash
Citizen.InvokeNative(0x7B74D8EEDE9B5727, ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed)
```

### JavaScript

```js
TaskFleeFromPed(ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed);

// by hash
Citizen.invokeNative('0x7B74D8EEDE9B5727', ped, fleeFromTarget, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, p6, p7, p8 + 0.0000001, targetPed);
```

### C#

```csharp
Function.Call((Hash)0x7B74D8EEDE9B5727, ped, fleeFromTarget, x, y, z, distance, p6, p7, p8, targetPed);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [eFleeStyle](https://natives.borderlinerp.com/enums/eFleeStyle.md) — 13 values

*Sources: alloc8or RDR3 NativeDB.*
