{"hash":"0x1FC9B33976BACD6C","ns":"TASK","name":"_TASK_GUARD_DEFENSIVE_AREA","slug":"_TASK_GUARD_DEFENSIVE_AREA","official":false,"named":true,"luaName":"TaskGuardDefensiveArea","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"volume","type":"Volume"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"heading","type":"float"},{"name":"patrolProximity","type":"float"},{"name":"duration","type":"int"}],"summary":"Uses CTaskSetAndGuardArea.","descriptions":[{"source":"alloc8or","format":"text","body":"Uses CTaskSetAndGuardArea. TASK_GUARD_ASSIGNED_DEFENSIVE_AREA uses CTaskStandGuard instead."}],"examples":[],"aliases":["_TASK_GUARD_ASSIGNED_DEFENSIVE_AREA_2"],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_GUARD_DEFENSIVE_AREA","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_GUARD_DEFENSIVE_AREA.md","snippets":{"lua":"TaskGuardDefensiveArea(ped, volume, x, y, z, heading, patrolProximity, duration)","luaInvoke":"Citizen.InvokeNative(0x1FC9B33976BACD6C, ped, volume, x, y, z, heading, patrolProximity, duration)","js":"TaskGuardDefensiveArea(ped, volume, x, y, z, heading, patrolProximity, duration);","jsInvoke":"Citizen.invokeNative('0x1FC9B33976BACD6C', ped, volume, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, patrolProximity + 0.0000001, duration);","csharp":"Function.Call((Hash)0x1FC9B33976BACD6C, ped, volume, x, y, z, heading, patrolProximity, duration);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}