{"hash":"0x72F52AA2D2B172CC","ns":"TASK","name":"_TASK_ITEM_INTERACTION_2","slug":"_TASK_ITEM_INTERACTION_2","official":false,"named":true,"luaName":"TaskItemInteraction_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"propNameGxt","type":"Hash"},{"name":"prop","type":"Object"},{"name":"propId","type":"Hash"},{"name":"itemInteractionState","type":"Hash"},{"name":"p5","type":"int"},{"name":"p6","type":"Any"},{"name":"p7","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_ITEM_INTERACTION_2","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_ITEM_INTERACTION_2.md","snippets":{"lua":"TaskItemInteraction_2(ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7)","luaInvoke":"Citizen.InvokeNative(0x72F52AA2D2B172CC, ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7)","js":"TaskItemInteraction_2(ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7);","jsInvoke":"Citizen.invokeNative('0x72F52AA2D2B172CC', ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7 + 0.0000001);","csharp":"Function.Call((Hash)0x72F52AA2D2B172CC, ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}