{"hash":"0xA917E39F2CEFD215","ns":"TASK","name":"_TASK_START_SCENARIO_IN_PLACE_2","slug":"_TASK_START_SCENARIO_IN_PLACE_2","official":false,"named":true,"luaName":"TaskStartScenarioInPlace_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"Any"},{"name":"p2","type":"const char*"},{"name":"p3","type":"int"},{"name":"p4","type":"BOOL"},{"name":"p5","type":"float"},{"name":"idleForever","type":"BOOL"}],"summary":"Takes scenario point handle instead of hash","descriptions":[{"source":"alloc8or","format":"text","body":"Takes scenario point handle instead of hash"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_START_SCENARIO_IN_PLACE_2","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_START_SCENARIO_IN_PLACE_2.md","snippets":{"lua":"TaskStartScenarioInPlace_2(ped, p1, p2, p3, p4, p5, idleForever)","luaInvoke":"Citizen.InvokeNative(0xA917E39F2CEFD215, ped, p1, p2, p3, p4, p5, idleForever)","js":"TaskStartScenarioInPlace_2(ped, p1, p2, p3, p4, p5, idleForever);","jsInvoke":"Citizen.invokeNative('0xA917E39F2CEFD215', ped, p1, p2, p3, p4, p5 + 0.0000001, idleForever);","csharp":"Function.Call((Hash)0xA917E39F2CEFD215, ped, p1, p2, p3, p4, p5, idleForever);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}