{"hash":"0x322BFDEA666E2B0E","ns":"TASK","name":"_TASK_USE_NEAREST_SCENARIO_TO_COORD","slug":"_TASK_USE_NEAREST_SCENARIO_TO_COORD","official":false,"named":true,"luaName":"TaskUseNearestScenarioToCoord","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"distance","type":"float"},{"name":"duration","type":"int"},{"name":"p6","type":"BOOL"},{"name":"p7","type":"BOOL"},{"name":"p8","type":"BOOL"},{"name":"p9","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_USE_NEAREST_SCENARIO_TO_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_USE_NEAREST_SCENARIO_TO_COORD.md","snippets":{"lua":"TaskUseNearestScenarioToCoord(ped, x, y, z, distance, duration, p6, p7, p8, p9)","luaInvoke":"Citizen.InvokeNative(0x322BFDEA666E2B0E, ped, x, y, z, distance, duration, p6, p7, p8, p9)","js":"TaskUseNearestScenarioToCoord(ped, x, y, z, distance, duration, p6, p7, p8, p9);","jsInvoke":"Citizen.invokeNative('0x322BFDEA666E2B0E', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, duration, p6, p7, p8, p9);","csharp":"Function.Call((Hash)0x322BFDEA666E2B0E, ped, x, y, z, distance, duration, p6, p7, p8, p9);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}