{"hash":"0x0F6641449DD86FBE","ns":"TASK","name":"_TASK_USE_SCENARIO_POINT_2","slug":"_TASK_USE_SCENARIO_POINT_2","official":false,"named":true,"luaName":"TaskUseScenarioPoint_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"ped2","type":"Ped"},{"name":"p2","type":"Any"},{"name":"p3","type":"const char*"},{"name":"p4","type":"int"},{"name":"p5","type":"Hash"},{"name":"p6","type":"float"},{"name":"p7","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_USE_SCENARIO_POINT_2","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_USE_SCENARIO_POINT_2.md","snippets":{"lua":"TaskUseScenarioPoint_2(ped, ped2, p2, p3, p4, p5, p6, p7)","luaInvoke":"Citizen.InvokeNative(0x0F6641449DD86FBE, ped, ped2, p2, p3, p4, p5, p6, p7)","js":"TaskUseScenarioPoint_2(ped, ped2, p2, p3, p4, p5, p6, p7);","jsInvoke":"Citizen.invokeNative('0x0F6641449DD86FBE', ped, ped2, p2, p3, p4, p5, p6 + 0.0000001, p7);","csharp":"Function.Call((Hash)0x0F6641449DD86FBE, ped, ped2, p2, p3, p4, p5, p6, p7);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}