{"hash":"0x1D125814EBC517EB","ns":"TASK","name":"_TASK_VEHICLE_ADD_NEXT_DESTINATION","slug":"_TASK_VEHICLE_ADD_NEXT_DESTINATION","official":false,"named":true,"luaName":"TaskVehicleAddNextDestination","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"Adds a waypoint to an AI vehicle's active drive-to-destination task; only the last 3 points are kept (ignored if no such task).","descriptions":[{"source":"alloc8or","format":"text","body":"Adds a waypoint to an AI vehicle's active drive-to-destination task; only the last 3 points are kept (ignored if no such task)."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_ADD_NEXT_DESTINATION","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_ADD_NEXT_DESTINATION.md","snippets":{"lua":"TaskVehicleAddNextDestination(vehicle, x, y, z)","luaInvoke":"Citizen.InvokeNative(0x1D125814EBC517EB, vehicle, x, y, z)","js":"TaskVehicleAddNextDestination(vehicle, x, y, z);","jsInvoke":"Citizen.invokeNative('0x1D125814EBC517EB', vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001);","csharp":"Function.Call((Hash)0x1D125814EBC517EB, vehicle, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}