# TASK::_TASK_VEHICLE_DRIVE_TO_COORD_2

- **Hash:** `0xF0108F01FB105DA2`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskVehicleDriveToCoord_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_DRIVE_TO_COORD_2

## Signature

```c
void _TASK_VEHICLE_DRIVE_TO_COORD_2(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)
- `p8` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskVehicleDriveToCoord_2(ped, p1, p2, p3, p4, p5, p6, p7, p8)

-- always available, by hash
Citizen.InvokeNative(0xF0108F01FB105DA2, ped, p1, p2, p3, p4, p5, p6, p7, p8)
```

### JavaScript

```js
TaskVehicleDriveToCoord_2(ped, p1, p2, p3, p4, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0xF0108F01FB105DA2', ped, p1, p2, p3, p4, p5, p6, p7, p8);
```

### C#

```csharp
Function.Call((Hash)0xF0108F01FB105DA2, ped, p1, p2, p3, p4, p5, p6, p7, p8);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
