# TASK::_TASK_VEHICLE_DRIVE_TO_DESTINATION_2

- **Hash:** `0x391073B9D3CCE2BA`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskVehicleDriveToDestination_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_DRIVE_TO_DESTINATION_2

## Signature

```c
void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2(Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8);
```

## Parameters

- `vehicle` (`Vehicle`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `speed` (`float`)
- `p5` (`int`)
- `p6` (`int`)
- `p7` (`float`)
- `p8` (`float`)

## Returns

`void`

## Description

Tasks vehicle towards owner

## Usage

### Lua

```lua
TaskVehicleDriveToDestination_2(vehicle, x, y, z, speed, p5, p6, p7, p8)

-- always available, by hash
Citizen.InvokeNative(0x391073B9D3CCE2BA, vehicle, x, y, z, speed, p5, p6, p7, p8)
```

### JavaScript

```js
TaskVehicleDriveToDestination_2(vehicle, x, y, z, speed, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0x391073B9D3CCE2BA', vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001, speed + 0.0000001, p5, p6, p7 + 0.0000001, p8 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x391073B9D3CCE2BA, vehicle, x, y, z, speed, p5, p6, p7, p8);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
