# TASK::_UPDATE_TASK_GO_TO_COORD_WITH_OFFSET

- **Hash:** `0x3FFCD7BBA074CC80`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `UpdateTaskGoToCoordWithOffset`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_UPDATE_TASK_GO_TO_COORD_WITH_OFFSET

## Signature

```c
void _UPDATE_TASK_GO_TO_COORD_WITH_OFFSET(Ped ped, float targetX, float targetY, float targetZ, float offsetX, float offsetY, float offsetZ, float speed, float tolerance);
```

## Parameters

- `ped` (`Ped`)
- `targetX` (`float`)
- `targetY` (`float`)
- `targetZ` (`float`)
- `offsetX` (`float`)
- `offsetY` (`float`)
- `offsetZ` (`float`)
- `speed` (`float`)
- `tolerance` (`float`)

## Returns

`void`

## Description

In-place update for a running follow-to-offset/go-to task: sets new target coords + local offset, with speed and arrival tolerance (foot or mount; no effect if no compatible task).

## Usage

### Lua

```lua
UpdateTaskGoToCoordWithOffset(ped, targetX, targetY, targetZ, offsetX, offsetY, offsetZ, speed, tolerance)

-- always available, by hash
Citizen.InvokeNative(0x3FFCD7BBA074CC80, ped, targetX, targetY, targetZ, offsetX, offsetY, offsetZ, speed, tolerance)
```

### JavaScript

```js
UpdateTaskGoToCoordWithOffset(ped, targetX, targetY, targetZ, offsetX, offsetY, offsetZ, speed, tolerance);

// by hash
Citizen.invokeNative('0x3FFCD7BBA074CC80', ped, targetX + 0.0000001, targetY + 0.0000001, targetZ + 0.0000001, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, speed + 0.0000001, tolerance + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x3FFCD7BBA074CC80, ped, targetX, targetY, targetZ, offsetX, offsetY, offsetZ, speed, tolerance);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
