# TELEMETRY::_0x6F5BC5C4EAB42B15

- **Hash:** `0x6F5BC5C4EAB42B15`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `N_0x6f5bc5c4eab42b15`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1491
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/0x6F5BC5C4EAB42B15

## Signature

```c
void _0x6F5BC5C4EAB42B15(int linkID, int type, const char* contentId);
```

## Parameters

- `linkID` (`int`)
- `type` (`int`)
- `contentId` (`const char*`)

## Returns

`void`

## Description

Note: this native was added in build 1491.50

## Usage

### Lua

```lua
N_0x6f5bc5c4eab42b15(linkID, type, contentId)

-- always available, by hash
Citizen.InvokeNative(0x6F5BC5C4EAB42B15, linkID, type, contentId)
```

### JavaScript

```js
N_0x6f5bc5c4eab42b15(linkID, type, contentId);

// by hash
Citizen.invokeNative('0x6F5BC5C4EAB42B15', linkID, type, contentId);
```

### C#

```csharp
Function.Call((Hash)0x6F5BC5C4EAB42B15, linkID, type, contentId);
```

- This native has no known name, so the runtime exposes it only as `N_0x6f5bc5c4eab42b15` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
