# TELEMETRY::_0xEC0BD8736DCAF841

- **Hash:** `0xEC0BD8736DCAF841`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `N_0xec0bd8736dcaf841`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/0xEC0BD8736DCAF841

## Signature

```c
void _0xEC0BD8736DCAF841(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xec0bd8736dcaf841(toggle)

-- always available, by hash
Citizen.InvokeNative(0xEC0BD8736DCAF841, toggle)
```

### JavaScript

```js
N_0xec0bd8736dcaf841(toggle);

// by hash
Citizen.invokeNative('0xEC0BD8736DCAF841', toggle);
```

### C#

```csharp
Function.Call((Hash)0xEC0BD8736DCAF841, toggle);
```

- This native has no known name, so the runtime exposes it only as `N_0xec0bd8736dcaf841` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
