# TELEMETRY::TELEMETRY_CAMP_DONATE

- **Hash:** `0xDF516E598D966D06`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryCampDonate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/TELEMETRY_CAMP_DONATE

## Signature

```c
void TELEMETRY_CAMP_DONATE(Any transactionId, Any p1, Any p2, Any p3, Any p4, Hash slotId, Hash p6, Any p7, BOOL p8);
```

## Parameters

- `transactionId` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `slotId` (`Hash`)
- `p6` (`Hash`)
- `p7` (`Any`)
- `p8` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TelemetryCampDonate(transactionId, p1, p2, p3, p4, slotId, p6, p7, p8)

-- always available, by hash
Citizen.InvokeNative(0xDF516E598D966D06, transactionId, p1, p2, p3, p4, slotId, p6, p7, p8)
```

### JavaScript

```js
TelemetryCampDonate(transactionId, p1, p2, p3, p4, slotId, p6, p7, p8);

// by hash
Citizen.invokeNative('0xDF516E598D966D06', transactionId, p1, p2, p3, p4, slotId, p6, p7, p8);
```

### C#

```csharp
Function.Call((Hash)0xDF516E598D966D06, transactionId, p1, p2, p3, p4, slotId, p6, p7, p8);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
