{"hash":"0x7581972ADF5D699A","ns":"TELEMETRY","name":"_TELEMETRY_ANIMAL_SKINNED","slug":"_TELEMETRY_ANIMAL_SKINNED","official":false,"named":true,"luaName":"TelemetryAnimalSkinned","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"type","type":"Hash"},{"name":"items","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_ANIMAL_SKINNED","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_ANIMAL_SKINNED.md","snippets":{"lua":"local items = TelemetryAnimalSkinned(type, items)","luaInvoke":"local items = Citizen.InvokeNative(0x7581972ADF5D699A, type, Citizen.PointerValueIntInitialized(items))","js":"const items = TelemetryAnimalSkinned(type, items);","jsInvoke":"const items = Citizen.invokeNative('0x7581972ADF5D699A', type, Citizen.pointerValueIntInitialized(items));","csharp":"var items = new OutputArgument();\nFunction.Call((Hash)0x7581972ADF5D699A, type, items);\n// items.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}