{"hash":"0x52FA31DB8F3AD25D","ns":"TELEMETRY","name":"_TELEMETRY_BOUNTY_TARGET","slug":"_TELEMETRY_BOUNTY_TARGET","official":false,"named":true,"luaName":"TelemetryBountyTarget","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"data","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_BOUNTY_TARGET","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_BOUNTY_TARGET.md","snippets":{"lua":"local data = TelemetryBountyTarget(data)","luaInvoke":"local data = Citizen.InvokeNative(0x52FA31DB8F3AD25D, Citizen.PointerValueIntInitialized(data))","js":"const data = TelemetryBountyTarget(data);","jsInvoke":"const data = Citizen.invokeNative('0x52FA31DB8F3AD25D', Citizen.pointerValueIntInitialized(data));","csharp":"var data = new OutputArgument();\nFunction.Call((Hash)0x52FA31DB8F3AD25D, data);\n// data.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}