{"hash":"0xE692D336F8A2A97F","ns":"TELEMETRY","name":"_TELEMETRY_CREATE_UUID","slug":"_TELEMETRY_CREATE_UUID","official":false,"named":true,"luaName":"TelemetryCreateUuid","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"uuid","type":"Any*"}],"summary":"Works in MP only.","descriptions":[{"source":"alloc8or","format":"text","body":"Works in MP only."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_CREATE_UUID","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_CREATE_UUID.md","snippets":{"lua":"local retval, uuid = TelemetryCreateUuid(uuid)","luaInvoke":"local retval, uuid = Citizen.InvokeNative(0xE692D336F8A2A97F, Citizen.PointerValueIntInitialized(uuid), Citizen.ReturnResultAnyway())","js":"const [retval, uuid] = TelemetryCreateUuid(uuid);","jsInvoke":"const [retval, uuid] = Citizen.invokeNative('0xE692D336F8A2A97F', Citizen.pointerValueIntInitialized(uuid), Citizen.returnResultAnyway());","csharp":"var uuid = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xE692D336F8A2A97F, uuid);\n// uuid.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}