{"hash":"0x2C24AF8EEEEF8A55","ns":"TELEMETRY","name":"_TELEMETRY_EMOTE_ADD_CATEGORY_TO_SAVE","slug":"_TELEMETRY_EMOTE_ADD_CATEGORY_TO_SAVE","official":false,"named":true,"luaName":"TelemetryEmoteAddCategoryToSave","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any"},{"name":"emote","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_EMOTE_ADD_CATEGORY_TO_SAVE","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_EMOTE_ADD_CATEGORY_TO_SAVE.md","snippets":{"lua":"TelemetryEmoteAddCategoryToSave(p0, p1, emote)","luaInvoke":"Citizen.InvokeNative(0x2C24AF8EEEEF8A55, p0, p1, emote)","js":"TelemetryEmoteAddCategoryToSave(p0, p1, emote);","jsInvoke":"Citizen.invokeNative('0x2C24AF8EEEEF8A55', p0, p1, emote);","csharp":"Function.Call((Hash)0x2C24AF8EEEEF8A55, p0, p1, emote);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}