# TELEMETRY::_TELEMETRY_FAST_TRAVEL

- **Hash:** `0x7CEF4AC79F7E7FAD`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryFastTravel`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_FAST_TRAVEL

## Signature

```c
void _TELEMETRY_FAST_TRAVEL(Any p0, Any p1, Any p2, Any p3, Any p4);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TelemetryFastTravel(p0, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x7CEF4AC79F7E7FAD, p0, p1, p2, p3, p4)
```

### JavaScript

```js
TelemetryFastTravel(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x7CEF4AC79F7E7FAD', p0, p1, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x7CEF4AC79F7E7FAD, p0, p1, p2, p3, p4);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
