{"hash":"0x51EC204A6E5B5A1A","ns":"TELEMETRY","name":"_TELEMETRY_GAME_PROGRESS","slug":"_TELEMETRY_GAME_PROGRESS","official":false,"named":true,"luaName":"TelemetryGameProgress","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_GAME_PROGRESS","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_GAME_PROGRESS.md","snippets":{"lua":"TelemetryGameProgress(p0, p1)","luaInvoke":"Citizen.InvokeNative(0x51EC204A6E5B5A1A, p0, p1)","js":"TelemetryGameProgress(p0, p1);","jsInvoke":"Citizen.invokeNative('0x51EC204A6E5B5A1A', p0, p1);","csharp":"Function.Call((Hash)0x51EC204A6E5B5A1A, p0, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}