{"hash":"0x317D9C9560529CC2","ns":"TELEMETRY","name":"_TELEMETRY_GUN_LOCKER_WEAPON_REMOVED","slug":"_TELEMETRY_GUN_LOCKER_WEAPON_REMOVED","official":false,"named":true,"luaName":"TelemetryGunLockerWeaponRemoved","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_GUN_LOCKER_WEAPON_REMOVED","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_GUN_LOCKER_WEAPON_REMOVED.md","snippets":{"lua":"TelemetryGunLockerWeaponRemoved(p0)","luaInvoke":"Citizen.InvokeNative(0x317D9C9560529CC2, p0)","js":"TelemetryGunLockerWeaponRemoved(p0);","jsInvoke":"Citizen.invokeNative('0x317D9C9560529CC2', p0);","csharp":"Function.Call((Hash)0x317D9C9560529CC2, p0);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}