{"hash":"0xC3ADF4880784FA9C","ns":"TELEMETRY","name":"_TELEMETRY_GUN_LOCKER_WEAPON_STORED","slug":"_TELEMETRY_GUN_LOCKER_WEAPON_STORED","official":false,"named":true,"luaName":"TelemetryGunLockerWeaponStored","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_GUN_LOCKER_WEAPON_STORED","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_GUN_LOCKER_WEAPON_STORED.md","snippets":{"lua":"TelemetryGunLockerWeaponStored(p0)","luaInvoke":"Citizen.InvokeNative(0xC3ADF4880784FA9C, p0)","js":"TelemetryGunLockerWeaponStored(p0);","jsInvoke":"Citizen.invokeNative('0xC3ADF4880784FA9C', p0);","csharp":"Function.Call((Hash)0xC3ADF4880784FA9C, p0);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}