# TELEMETRY::_TELEMETRY_MISSION_FAILED_TO_LAUNCH

- **Hash:** `0x6571E4327390EC0B`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryMissionFailedToLaunch`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_MISSION_FAILED_TO_LAUNCH

## Signature

```c
void _TELEMETRY_MISSION_FAILED_TO_LAUNCH(Any p0, Any p1, float x, float y, float z, int reason);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `reason` (`int`)

## Returns

`void`

## Description

_TELEMETRY_C* - _TELEMETRY_G*

## Usage

### Lua

```lua
TelemetryMissionFailedToLaunch(p0, p1, x, y, z, reason)

-- always available, by hash
Citizen.InvokeNative(0x6571E4327390EC0B, p0, p1, x, y, z, reason)
```

### JavaScript

```js
TelemetryMissionFailedToLaunch(p0, p1, x, y, z, reason);

// by hash
Citizen.invokeNative('0x6571E4327390EC0B', p0, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, reason);
```

### C#

```csharp
Function.Call((Hash)0x6571E4327390EC0B, p0, p1, x, y, z, reason);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
