# TELEMETRY::_TELEMETRY_PHOTO_CAM

- **Hash:** `0x0777D65EE8A17517`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryPhotoCam`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_PHOTO_CAM

## Signature

```c
void _TELEMETRY_PHOTO_CAM(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)
- `p8` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TelemetryPhotoCam(p0, p1, p2, p3, p4, p5, p6, p7, p8)

-- always available, by hash
Citizen.InvokeNative(0x0777D65EE8A17517, p0, p1, p2, p3, p4, p5, p6, p7, p8)
```

### JavaScript

```js
TelemetryPhotoCam(p0, p1, p2, p3, p4, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0x0777D65EE8A17517', p0, p1, p2, p3, p4, p5, p6, p7, p8);
```

### C#

```csharp
Function.Call((Hash)0x0777D65EE8A17517, p0, p1, p2, p3, p4, p5, p6, p7, p8);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
