# TELEMETRY::_TELEMETRY_PRISON

- **Hash:** `0xB204BF9F30298D77`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryPrison`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_PRISON

## Signature

```c
void _TELEMETRY_PRISON(Any transactionId, Any bountyAmount, Ped ped, Any completionType, Any jailTimeServed, Any jailTimeLeft, Any posseRole);
```

## Parameters

- `transactionId` (`Any`)
- `bountyAmount` (`Any`)
- `ped` (`Ped`)
- `completionType` (`Any`)
- `jailTimeServed` (`Any`)
- `jailTimeLeft` (`Any`)
- `posseRole` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TelemetryPrison(transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole)

-- always available, by hash
Citizen.InvokeNative(0xB204BF9F30298D77, transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole)
```

### JavaScript

```js
TelemetryPrison(transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole);

// by hash
Citizen.invokeNative('0xB204BF9F30298D77', transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole);
```

### C#

```csharp
Function.Call((Hash)0xB204BF9F30298D77, transactionId, bountyAmount, ped, completionType, jailTimeServed, jailTimeLeft, posseRole);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
