# TELEMETRY::_TELEMETRY_REGION

- **Hash:** `0xCD6F8A0335D821F9`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryRegion`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_REGION

## Signature

```c
void _TELEMETRY_REGION(Hash regionHash);
```

## Parameters

- `regionHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
TelemetryRegion(regionHash)

-- always available, by hash
Citizen.InvokeNative(0xCD6F8A0335D821F9, regionHash)
```

### JavaScript

```js
TelemetryRegion(regionHash);

// by hash
Citizen.invokeNative('0xCD6F8A0335D821F9', regionHash);
```

### C#

```csharp
Function.Call((Hash)0xCD6F8A0335D821F9, regionHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
