# TELEMETRY::_TELEMETRY_ROLE_COLLECTOR

- **Hash:** `0x4AC38DFD286DAD14`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryRoleCollector`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_ROLE_COLLECTOR

## Signature

```c
void _TELEMETRY_ROLE_COLLECTOR(Any transactionId, Any collectible, Any category, Any p3, Any p4, Any p5, Any p6);
```

## Parameters

- `transactionId` (`Any`)
- `collectible` (`Any`)
- `category` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TelemetryRoleCollector(transactionId, collectible, category, p3, p4, p5, p6)

-- always available, by hash
Citizen.InvokeNative(0x4AC38DFD286DAD14, transactionId, collectible, category, p3, p4, p5, p6)
```

### JavaScript

```js
TelemetryRoleCollector(transactionId, collectible, category, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0x4AC38DFD286DAD14', transactionId, collectible, category, p3, p4, p5, p6);
```

### C#

```csharp
Function.Call((Hash)0x4AC38DFD286DAD14, transactionId, collectible, category, p3, p4, p5, p6);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
