# TELEMETRY::_TELEMETRY_RPG_GLOBAL_CALCULATE_ATTRIBUTE_CORE_DELTA

- **Hash:** `0x7E002A36AEFCFB55`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryRpgGlobalCalculateAttributeCoreDelta`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_RPG_GLOBAL_CALCULATE_ATTRIBUTE_CORE_DELTA

## Signature

```c
void _TELEMETRY_RPG_GLOBAL_CALCULATE_ATTRIBUTE_CORE_DELTA();
```

## Returns

`void`

## Description

Creation of the metric is related to attribute filling, i. e. at camp fires, when the ped is resting.
_TELEMETRY_C* - _TELEMETRY_P*

## Usage

### Lua

```lua
TelemetryRpgGlobalCalculateAttributeCoreDelta()

-- always available, by hash
Citizen.InvokeNative(0x7E002A36AEFCFB55)
```

### JavaScript

```js
TelemetryRpgGlobalCalculateAttributeCoreDelta();

// by hash
Citizen.invokeNative('0x7E002A36AEFCFB55');
```

### C#

```csharp
Function.Call((Hash)0x7E002A36AEFCFB55);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
