# TELEMETRY::_TELEMETRY_SAMPLE

- **Hash:** `0x61559675D23D8BD1`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetrySample`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_SAMPLE

## Signature

```c
void _TELEMETRY_SAMPLE(Any transactionId, Any animal, Any p2, Any bSampled, BOOL bTranq);
```

## Parameters

- `transactionId` (`Any`)
- `animal` (`Any`)
- `p2` (`Any`)
- `bSampled` (`Any`)
- `bTranq` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TelemetrySample(transactionId, animal, p2, bSampled, bTranq)

-- always available, by hash
Citizen.InvokeNative(0x61559675D23D8BD1, transactionId, animal, p2, bSampled, bTranq)
```

### JavaScript

```js
TelemetrySample(transactionId, animal, p2, bSampled, bTranq);

// by hash
Citizen.invokeNative('0x61559675D23D8BD1', transactionId, animal, p2, bSampled, bTranq);
```

### C#

```csharp
Function.Call((Hash)0x61559675D23D8BD1, transactionId, animal, p2, bSampled, bTranq);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
