{"hash":"0xF0D54E0651DD7E07","ns":"TELEMETRY","name":"_TELEMETRY_START_GUN_LOCKER_INTERACTION","slug":"_TELEMETRY_START_GUN_LOCKER_INTERACTION","official":false,"named":true,"luaName":"TelemetryStartGunLockerInteraction","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_START_GUN_LOCKER_INTERACTION","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_START_GUN_LOCKER_INTERACTION.md","snippets":{"lua":"TelemetryStartGunLockerInteraction()","luaInvoke":"Citizen.InvokeNative(0xF0D54E0651DD7E07)","js":"TelemetryStartGunLockerInteraction();","jsInvoke":"Citizen.invokeNative('0xF0D54E0651DD7E07');","csharp":"Function.Call((Hash)0xF0D54E0651DD7E07);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}