# TELEMETRY::_TELEMETRY_START_GUN_LOCKER_INTERACTION

- **Hash:** `0xF0D54E0651DD7E07`
- **Namespace:** TELEMETRY
- **Runtime name (Lua/JS):** `TelemetryStartGunLockerInteraction`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_START_GUN_LOCKER_INTERACTION

## Signature

```c
void _TELEMETRY_START_GUN_LOCKER_INTERACTION();
```

## Returns

`void`

## Usage

### Lua

```lua
TelemetryStartGunLockerInteraction()

-- always available, by hash
Citizen.InvokeNative(0xF0D54E0651DD7E07)
```

### JavaScript

```js
TelemetryStartGunLockerInteraction();

// by hash
Citizen.invokeNative('0xF0D54E0651DD7E07');
```

### C#

```csharp
Function.Call((Hash)0xF0D54E0651DD7E07);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
