{"hash":"0x80A02D9F948A8BCA","ns":"TELEMETRY","name":"_TELEMETRY_TRIGGER_TRANSACTION_REQUEST","slug":"_TELEMETRY_TRIGGER_TRANSACTION_REQUEST","official":false,"named":true,"luaName":"TelemetryTriggerTransactionRequest","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"requestId","type":"Any*"},{"name":"transactionId","type":"Any*"}],"summary":"Returns false when transaction request is failing","descriptions":[{"source":"alloc8or","format":"text","body":"Returns false when transaction request is failing"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_TRIGGER_TRANSACTION_REQUEST","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TELEMETRY_TRIGGER_TRANSACTION_REQUEST.md","snippets":{"lua":"local retval, requestId, transactionId = TelemetryTriggerTransactionRequest()","luaInvoke":"local retval, requestId, transactionId = Citizen.InvokeNative(0x80A02D9F948A8BCA, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, requestId, transactionId] = TelemetryTriggerTransactionRequest();","jsInvoke":"const [retval, requestId, transactionId] = Citizen.invokeNative('0x80A02D9F948A8BCA', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var requestId = new OutputArgument();\nvar transactionId = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x80A02D9F948A8BCA, requestId, transactionId);\n// requestId.GetResult<int>()\n// transactionId.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}