{"hash":"0xF184B3ECE36219CF","ns":"TELEMETRY","name":"_TRY_GET_TELEMETRY_ID_FROM_TRANSACTION_ID","slug":"_TRY_GET_TELEMETRY_ID_FROM_TRANSACTION_ID","official":false,"named":true,"luaName":"TryGetTelemetryIdFromTransactionId","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"transactionId","type":"Any*"},{"name":"requestId","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TELEMETRY/_TRY_GET_TELEMETRY_ID_FROM_TRANSACTION_ID","markdownUrl":"https://natives.borderlinerp.com/natives/TELEMETRY/_TRY_GET_TELEMETRY_ID_FROM_TRANSACTION_ID.md","snippets":{"lua":"local retval, transactionId, requestId = TryGetTelemetryIdFromTransactionId()","luaInvoke":"local retval, transactionId, requestId = Citizen.InvokeNative(0xF184B3ECE36219CF, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, transactionId, requestId] = TryGetTelemetryIdFromTransactionId();","jsInvoke":"const [retval, transactionId, requestId] = Citizen.invokeNative('0xF184B3ECE36219CF', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var transactionId = new OutputArgument();\nvar requestId = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xF184B3ECE36219CF, transactionId, requestId);\n// transactionId.GetResult<int>()\n// requestId.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}