# TXD::DOES_STREAMED_TEXTURE_DICT_EXIST

- **Hash:** `0x7332461FC59EB7EC`
- **Namespace:** TXD
- **Runtime name (Lua/JS):** `DoesStreamedTextureDictExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TXD/DOES_STREAMED_TEXTURE_DICT_EXIST

## Signature

```c
BOOL DOES_STREAMED_TEXTURE_DICT_EXIST(const char* textureDict);
```

## Parameters

- `textureDict` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesStreamedTextureDictExist(textureDict)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7332461FC59EB7EC, textureDict, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesStreamedTextureDictExist(textureDict);

// by hash
const retval = Citizen.invokeNative('0x7332461FC59EB7EC', textureDict, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7332461FC59EB7EC, textureDict);
```

*Sources: alloc8or RDR3 NativeDB.*
