# TXD::REQUEST_STREAMED_TXD

- **Hash:** `0xDB1BD07FB464584D`
- **Namespace:** TXD
- **Runtime name (Lua/JS):** `RequestStreamedTxd`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TXD/REQUEST_STREAMED_TXD

## Signature

```c
void REQUEST_STREAMED_TXD(Hash txdHash, BOOL p1);
```

## Parameters

- `txdHash` (`Hash`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
RequestStreamedTxd(txdHash, p1)

-- always available, by hash
Citizen.InvokeNative(0xDB1BD07FB464584D, txdHash, p1)
```

### JavaScript

```js
RequestStreamedTxd(txdHash, p1);

// by hash
Citizen.invokeNative('0xDB1BD07FB464584D', txdHash, p1);
```

### C#

```csharp
Function.Call((Hash)0xDB1BD07FB464584D, txdHash, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
