# TXD::SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED

- **Hash:** `0x4ACA10A91F66F1E2`
- **Namespace:** TXD
- **Runtime name (Lua/JS):** `SetStreamedTextureDictAsNoLongerNeeded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TXD/SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED

## Signature

```c
void SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED(const char* textureDict);
```

## Parameters

- `textureDict` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetStreamedTextureDictAsNoLongerNeeded(textureDict)

-- always available, by hash
Citizen.InvokeNative(0x4ACA10A91F66F1E2, textureDict)
```

### JavaScript

```js
SetStreamedTextureDictAsNoLongerNeeded(textureDict);

// by hash
Citizen.invokeNative('0x4ACA10A91F66F1E2', textureDict);
```

### C#

```csharp
Function.Call((Hash)0x4ACA10A91F66F1E2, textureDict);
```

*Sources: alloc8or RDR3 NativeDB.*
