# UIAPPS::IS_ANY_UIAPP_ACTIVE

- **Hash:** `0xAC959AB99AAF3D9F`
- **Namespace:** UIAPPS
- **Runtime name (Lua/JS):** `IsAnyUiappActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIAPPS/IS_ANY_UIAPP_ACTIVE

## Signature

```c
BOOL IS_ANY_UIAPP_ACTIVE();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAnyUiappActive()

-- always available, by hash
local retval = Citizen.InvokeNative(0xAC959AB99AAF3D9F, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnyUiappActive();

// by hash
const retval = Citizen.invokeNative('0xAC959AB99AAF3D9F', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xAC959AB99AAF3D9F);
```

*Sources: alloc8or RDR3 NativeDB.*
