# UIAPPS::LAUNCH_UIAPP_BY_HASH_WITH_ENTRY

- **Hash:** `0xC1BCF31E975B3195`
- **Namespace:** UIAPPS
- **Runtime name (Lua/JS):** `LaunchUiappByHashWithEntry`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIAPPS/LAUNCH_UIAPP_BY_HASH_WITH_ENTRY

## Signature

```c
int LAUNCH_UIAPP_BY_HASH_WITH_ENTRY(Hash appNameHash, Hash entryHash);
```

## Parameters

- `appNameHash` (`Hash`)
- `entryHash` (`Hash`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = LaunchUiappByHashWithEntry(appNameHash, entryHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC1BCF31E975B3195, appNameHash, entryHash, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = LaunchUiappByHashWithEntry(appNameHash, entryHash);

// by hash
const retval = Citizen.invokeNative('0xC1BCF31E975B3195', appNameHash, entryHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC1BCF31E975B3195, appNameHash, entryHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
