# UIAPPS::LAUNCH_UIAPP_WITH_ENTRY

- **Hash:** `0x7B2027BAC5C8EC89`
- **Namespace:** UIAPPS
- **Runtime name (Lua/JS):** `LaunchUiappWithEntry`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIAPPS/LAUNCH_UIAPP_WITH_ENTRY

## Signature

```c
int LAUNCH_UIAPP_WITH_ENTRY(const char* appName, const char* entry);
```

## Parameters

- `appName` (`const char*`)
- `entry` (`const char*`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = LaunchUiappWithEntry(appName, entry)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7B2027BAC5C8EC89, appName, entry, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = LaunchUiappWithEntry(appName, entry);

// by hash
const retval = Citizen.invokeNative('0x7B2027BAC5C8EC89', appName, entry, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x7B2027BAC5C8EC89, appName, entry);
```

*Sources: alloc8or RDR3 NativeDB.*
