# UIAPPS::REQUEST_UIAPP_TRANSITION_BY_HASH

- **Hash:** `0x7689CD255655BFD7`
- **Namespace:** UIAPPS
- **Runtime name (Lua/JS):** `RequestUiappTransitionByHash`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIAPPS/REQUEST_UIAPP_TRANSITION_BY_HASH

## Signature

```c
BOOL REQUEST_UIAPP_TRANSITION_BY_HASH(Hash appNameHash, Hash transitionHash);
```

## Parameters

- `appNameHash` (`Hash`)
- `transitionHash` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = RequestUiappTransitionByHash(appNameHash, transitionHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7689CD255655BFD7, appNameHash, transitionHash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = RequestUiappTransitionByHash(appNameHash, transitionHash);

// by hash
const retval = Citizen.invokeNative('0x7689CD255655BFD7', appNameHash, transitionHash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7689CD255655BFD7, appNameHash, transitionHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
