# UIAPPS::_CLOSE_ALL_UIAPPS

- **Hash:** `0xAD7B70F7230C5A12`
- **Namespace:** UIAPPS
- **Runtime name (Lua/JS):** `CloseAllUiapps`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIAPPS/_CLOSE_ALL_UIAPPS

## Signature

```c
void _CLOSE_ALL_UIAPPS();
```

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Closes All UI Apps with transition

## Usage

### Lua

```lua
CloseAllUiapps()

-- always available, by hash
Citizen.InvokeNative(0xAD7B70F7230C5A12)
```

### JavaScript

```js
CloseAllUiapps();

// by hash
Citizen.invokeNative('0xAD7B70F7230C5A12');
```

### C#

```csharp
Function.Call((Hash)0xAD7B70F7230C5A12);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
