# UIAPPS::_CLOSE_UIAPP_BY_HASH_IMMEDIATE

- **Hash:** `0x04428420A248A354`
- **Namespace:** UIAPPS
- **Runtime name (Lua/JS):** `CloseUiappByHashImmediate`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIAPPS/_CLOSE_UIAPP_BY_HASH_IMMEDIATE

## Signature

```c
void _CLOSE_UIAPP_BY_HASH_IMMEDIATE(Hash appNameHash);
```

## Parameters

- `appNameHash` (`Hash`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Immediately closes the specified UI app by its hash.

## Usage

### Lua

```lua
CloseUiappByHashImmediate(appNameHash)

-- always available, by hash
Citizen.InvokeNative(0x04428420A248A354, appNameHash)
```

### JavaScript

```js
CloseUiappByHashImmediate(appNameHash);

// by hash
Citizen.invokeNative('0x04428420A248A354', appNameHash);
```

### C#

```csharp
Function.Call((Hash)0x04428420A248A354, appNameHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
