# UIDEBUG::_BG_DISPLAY_TEXT

- **Hash:** `0x16794E044C9EFB58`
- **Namespace:** UIDEBUG
- **Runtime name (Lua/JS):** `BgDisplayText`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1355
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/UIDEBUG/_BG_DISPLAY_TEXT

## Signature

```c
void _BG_DISPLAY_TEXT(const char* text, float x, float y);
```

## Parameters

- `text` (`const char*`)
- `x` (`float`)
- `y` (`float`)

## Returns

`void`

## Description

Note: you must use VAR_STRING

## Usage

### Lua

```lua
BgDisplayText(text, x, y)

-- always available, by hash
Citizen.InvokeNative(0x16794E044C9EFB58, text, x, y)
```

### JavaScript

```js
BgDisplayText(text, x, y);

// by hash
Citizen.invokeNative('0x16794E044C9EFB58', text, x + 0.0000001, y + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x16794E044C9EFB58, text, x, y);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
