{"hash":"0x16FA5CE47F184F1E","ns":"UIDEBUG","name":"_BG_SET_TEXT_COLOR","slug":"_BG_SET_TEXT_COLOR","official":false,"named":true,"luaName":"BgSetTextColor","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"red","type":"int"},{"name":"green","type":"int"},{"name":"blue","type":"int"},{"name":"alpha","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/colours"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1355","unused":true,"sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/UIDEBUG/_BG_SET_TEXT_COLOR","markdownUrl":"https://natives.borderlinerp.com/natives/UIDEBUG/_BG_SET_TEXT_COLOR.md","snippets":{"lua":"BgSetTextColor(red, green, blue, alpha)","luaInvoke":"Citizen.InvokeNative(0x16FA5CE47F184F1E, red, green, blue, alpha)","js":"BgSetTextColor(red, green, blue, alpha);","jsInvoke":"Citizen.invokeNative('0x16FA5CE47F184F1E', red, green, blue, alpha);","csharp":"Function.Call((Hash)0x16FA5CE47F184F1E, red, green, blue, alpha);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}