{"hash":"0xA1253A3C870B6843","ns":"UIDEBUG","name":"_BG_SET_TEXT_SCALE","slug":"_BG_SET_TEXT_SCALE","official":false,"named":true,"luaName":"BgSetTextScale","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scaleX","type":"float"},{"name":"scaleY","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1355","unused":true,"sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/UIDEBUG/_BG_SET_TEXT_SCALE","markdownUrl":"https://natives.borderlinerp.com/natives/UIDEBUG/_BG_SET_TEXT_SCALE.md","snippets":{"lua":"BgSetTextScale(scaleX, scaleY)","luaInvoke":"Citizen.InvokeNative(0xA1253A3C870B6843, scaleX, scaleY)","js":"BgSetTextScale(scaleX, scaleY);","jsInvoke":"Citizen.invokeNative('0xA1253A3C870B6843', scaleX + 0.0000001, scaleY + 0.0000001);","csharp":"Function.Call((Hash)0xA1253A3C870B6843, scaleX, scaleY);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}