# UIDEBUG::_BG_SET_TEXT_SCALE

- **Hash:** `0xA1253A3C870B6843`
- **Namespace:** UIDEBUG
- **Runtime name (Lua/JS):** `BgSetTextScale`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1355
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/UIDEBUG/_BG_SET_TEXT_SCALE

## Signature

```c
void _BG_SET_TEXT_SCALE(float scaleX, float scaleY);
```

## Parameters

- `scaleX` (`float`)
- `scaleY` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
BgSetTextScale(scaleX, scaleY)

-- always available, by hash
Citizen.InvokeNative(0xA1253A3C870B6843, scaleX, scaleY)
```

### JavaScript

```js
BgSetTextScale(scaleX, scaleY);

// by hash
Citizen.invokeNative('0xA1253A3C870B6843', scaleX + 0.0000001, scaleY + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xA1253A3C870B6843, scaleX, scaleY);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
