# UIEVENTS::EVENTS_UI_IS_PENDING

- **Hash:** `0x67ED5A7963F2F722`
- **Namespace:** UIEVENTS
- **Runtime name (Lua/JS):** `EventsUiIsPending`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/UIEVENTS/EVENTS_UI_IS_PENDING

## Signature

```c
BOOL EVENTS_UI_IS_PENDING(Hash hash);
```

## Parameters

- `hash` (`Hash`)

## Returns

`BOOL`

## Description

Old name: _EVENT_MANAGER_IS_EVENT_PENDING

## Usage

### Lua

```lua
local retval = EventsUiIsPending(hash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x67ED5A7963F2F722, hash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = EventsUiIsPending(hash);

// by hash
const retval = Citizen.invokeNative('0x67ED5A7963F2F722', hash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x67ED5A7963F2F722, hash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
